Prey \ PS4 Pro Gameplay

Prey is a first-person shooter survival horror video game developed by Arkane Studios and published by Bethesda Softworks. The game was released worldwide on 5 May 2017, for Microsoft Windows, PlayStation 4 and Xbox One.

In Prey, the player controls Morgan Yu while exploring the space station Talos I, in orbit around Earth–Moon L2, where research into a hostile alien collective called the Typhon is performed. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed by the aliens while looking to escape the station. The player gains access to areas of the station by acquiring key items and abilities, eventually allowing the player to fully explore the station in an open world setting.

Arkane’s Prey is largely unrelated to the 2006 game Prey developed by Human Head Studios, and is considered a reimagining of the intellectual property set in a wholly new narrative. While Prey 2, a sequel to the 2006 game, had been planned by Human Head, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and was eventually cancelled in 2014. Arkane’s game does not use any of the planned sequel’s assets, and only incorporates the previous game’s name and the broad theme of the protagonist being hunted by aliens. Arkane built Prey as a spiritual sequel to System Shock, providing the player with several potential means of progressing within the game.

Prey is a survival horror first-person shooter with role-playing and stealth elements set in an open world environment. The player takes the role of Morgan Yu, a human aboard a space station with numerous species of hostile aliens known collectively as the Typhon. The player is able to select certain attributes of Morgan, including gender, and decisions made by the player that affects elements of the game’s story. To survive, the player must collect and use weapons and resources aboard the station to fend off and defeat the Typhon. According to creative director Raphaël Colantonio, the station is completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored. The player is also able to venture outside of the station in space and find shortcuts connecting parts of the station. Colantonio also stated that the aliens have an array of different powers that the player character can gain over time; one such alien has the ability to shape shift into everyday items, such as a chair.

The game has multiple endings, according to lead designer Ricardo Bare; the endings fall into three major narrative structures depending on how the player broadly interacted with the station and surviving humans, but Bare said there are “tons of little permutations” based on specific events.
Mooncrash expansion

The Mooncrash expansion, released in June 2018, is a separate game mode built atop the setting and gameplay of the base Prey game. It is a roguelike-like mode in which, while the levels of the expansion remains the same, placement of enemies, weapons, and other items are randomized on each playthrough.

Narratively, the player takes the role of Peter, a hacker aboard a satellite orbiting the moon, forced by his employer the Kasma Corporation to figure out what happened at the Pytheas Moonbase. Peter does this by running through simulations, in which he takes the place of one of five known survivors of the attack. The player, as Peter, must figure out how each of the five survived through the five various escape routes. In the game, this is presented by leading one character through the station, fighting off the Typhon, collecting equipment, hacking terminals, and other actions. If the player can lead that character to safety, they then must lead the other characters, one at a time, through the same gameworld to find a different escape point, with all of the changes on the gameworld from the previoius characters still in place. Should any character die, that resets the simulation, randomizing the world elements and effectively starting a new run. However, the player gains credits that they can use within the simulation to improve how any of the character start, such as with better weapons or additional health packs, and they can permanently unlock skills for each character within future simulation runs by collecting certain objects within the gameworld.
Typhon Hunter expansion

The Typhon Hunter expansion contains two game modes. One is designed as a single-player virtual reali

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