Tag: Hitreg

Air Vs. Ground Balance Battlefield 5

Air Vs. Ground Balance Battlefield 5

Since Battlefield 3, players on the ground can hardly catch a break from the constant air attacks. Battlefield 5 already changed a few things back to how they were before Battlefield 3, but I think that more tweaks are required to properly balance air vs. ground units and prevent that planes get turned into throwaway…

Netcode Update in a Nutshell: Rainbow Six | Siege

Netcode Update in a Nutshell: Rainbow Six | Siege

With the latest patch update for Rainbow Six Siege (2.4.1) we finally receive 60hz tick rate servers for all regions and across all platforms. But wasn’t this promised all the way back in December 2015?!? This warrants some investigation and in this video, I will give a brief overview of how the Rainbow Six netcode…